Age
- Child
- Young Adult
- Adult
- Middle-Aged
- Elderly
- Ancient

Pocket Coin
Combat Quick Use
System Credit (GRËL)
Physical Attributes
Affected by Physical Health
Strength (STR) Force, lifting, striking
Dexterity (DEX) Precision, fine control
Agility (AGI) Speed, balance, reflexes
Endurance (END) Stamina, resistance, survival
Practical Abilities
Athletics
Stealth
Close Combat
Ranged Combat
Survival
Riding & Handling
Craft
Medicine
Physical Proficiencies
Blades
Hafted
Missiles
Shields & Armour
Terrain
Watercraft
Tools
Burden
Psychological Attributes
Affected by Psychological Health
Willpower (WIL) Resolve, self-control
Perception (PER) Noticing, sensing change
Memory (MEM) Recall, retention, patterns
Focus (FOC) Concentration, clarity
Mental Abilities
Mathematics
Natural Science
Geography
History
Languages
Law & Civics
Engineering
Philosophy & Theology
Cultural Proficiencies
Urban
Rural
Wilds
Maritime
Trade
Martial
Sacred
Infrastructure
Biotech
Shield & Armour
System Attunements
- Formcraft
- Vitalurgy
- Energetics
- Atmospherics
- Cognition
- Continuum
- Aegis
- Sovereignty
Equipment & Gear
- Travel clothing appropriate to home region
- One personal token (meaningful item)
- Food and water for 3 days of travel
- Belt knife or comparable cutting tool
- Flint and steel (non-users) OR one Universal command of equivalent function (User-path)
- Imperial papers (sealed, identifying to imperial authority)
- Belt knife
Talents
Species Traits
- Iron Stomach
- Quick Learner
- Memory Binding
Institutional ReflexAdaptive
Folders (Denial / Coping)
One for each Ïsuulë effect
Physical Health
Energy
Psychological HealthThe ISEMH responds. Everything has a cost. Nothing is without consequence.