The Later Mythic Age
Beyond the AC 50 present lies a horizon the world cannot yet see, a future age reached only in vision and dream, glimpsed in fragments by those the old systems have marked. Around AC 350 and the years beyond, something changes: the glass that has held the old world in suspension since the Chaos Event The Chaos The Chaos was a continent-wide civilisation-collapse spanning approximately ninety-eight years, beginning around year 1700 of the Inarin Calendar when the Iru Parliament of the... is no longer whole. What emerges from that breaking is the question the age inherits.
This entry is intentionally brief - a fuller account is still to come.
Key traits
- The Two Hundred Fifty Year Throne War begins at AC 50 and shapes the political landscape of Northland Place Northland The northern continent of Elshore, called Northland in common speech, on which every chapter of the story so far unfolds. for generations; it ends only when Arin Stand the Younger unites the lands of Iruel Place Iruel The island homeland of the Iru, the last sovereign Iru realm, ruled by King Thaare II from the twin capitals of Orelo and Ekree under the breath-law of the Ooliran Sovereign Bre..., Rafadin Place Rafadin The island province promised to the Ergs by the AC 1 war council and now administered by the Iru of Iruel in name more than in justice., and Baramma Place Baramma The great jungle island east of Tarkdaara, separated from the mainland by the Bram Sea and home to the Bar. under a single Maan empire Place The Maan Empire By AC 364 the long Throne War has reshaped the north: the Maan Empire proper rules from Goldenhold under Emperor Theodelf Vissor, an absolute monarchy of order, debt and flame w... spanning the whole of Northland.
- The vision-sequences placed around AC 350 show Iru People Iru The progenitors, and the only naturally evolved people of Elshore. riders on mountain passes in winter, a world in which the species that went underground and into hibernation has found its way back into motion.
- The grël protocol Technology The Grël Protocol An autonomous ISEMH sub-system initiated in AC 7 on the reawakening of the facility from deep reserve, designed to synthetically re-seed civilization through a programmed bloodl..., running in secret since AC 7, is the ISEMH Technology ISEMH System The Infrastructure for Synthetic Emergence and Matter Hosting, the planet-scale Inarin-era system that underlies the fallen world: an identity, logistics, fabrication, and senso...'s own long programme aimed at restoring conditions for Ilissir's revival; its arc stretches across centuries, operating through indirect channels after AC 50.
- The Annil People Annil Small, scaled, and easy to overlook, the Annil were the earliest of the engineered lines, made as household aides and keepers of the systems that kept the world running. order that preserves the hidden chamber is a lineage institution: founded at Chaos Year 98, still active at AC 36 and AC 50, its continuity into the later age depends on whether the secret holds.
- Vaparium Place Vaparium The Sovereign Arcology of Vaparium, the Meir homeland in the south and the most technologically advanced structure on Elshore. and the Meir People Meir The only people of Elshore not born of it. remain militarily neutral through the Throne War centuries, a fixed point in a changing political world; their technology and their long lives make them observers of an arc shorter-lived peoples cannot hold in a single memory.
- What the later mythic age means for the sleeping, the hunted, and the engineered remains the open question the world of Elshore carries forward: the calendar changed once, when the Chaos ended; the dream-vision suggests it may change again.